AI Insights · Timothy · July 2022
Top 5 Hybridcasual Games on iOS in New Zealand: Q2 2022 Performance Review
In the second quarter of 2022, hybridcasual games on iOS in New Zealand showed varied performance in weekly downloads, revenue, and active users. Here’s a detailed look at the top 5 apps.
In the second quarter of 2022, the hybridcasual game category on iOS in New Zealand featured diverse performances among the top 5 apps. The data, sourced from Sensor Tower, highlights trends in weekly downloads, revenue, and active users. More insights can be found on Sensor Tower.
Galaxiga - Classic 80s Arcade saw a steady increase in weekly revenue, peaking at approximately $1.3K in the week of June 20. Weekly downloads also exhibited a strong upward trend, reaching about 3.7K in the last week of May. Active users rose significantly, peaking at around 4.9K in early June before slightly declining to around 4.1K by the end of the quarter.
Magic Tiles 3: Piano Game experienced a moderate fluctuation in weekly revenue, maintaining around $407 by the end of June. Downloads peaked at approximately 2.7K in late May, while active users showed a consistent trend, reaching around 17.1K in the same period.
Beatstar maintained a strong revenue performance, peaking at about $5.6K in late April. Weekly downloads saw an initial rise to around 2.8K in mid-April, followed by a gradual decline to approximately 1.5K by the end of June. Active users showed a steady trend, peaking at around 10K in mid-April and stabilizing around 9K towards the end of the quarter.
Stumble Guys displayed a significant surge in both revenue and downloads. Revenue peaked at approximately $3.5K in the final week of June, while downloads reached around 10K in the same period. Active users saw a remarkable increase, peaking at about 23.2K by the end of June.
Coloring Match had a relatively lower revenue, with peaks around $51 in mid-April. Weekly downloads showed a peak of approximately 3.6K in mid-April but declined to around 656 by the end of June. Active users peaked at around 12.8K in mid-April and then decreased to around 6.9K by the end of the quarter.
Overall, these top 5 hybridcasual games demonstrated varied performance metrics, reflecting different trends in user engagement and monetization strategies. For a deeper dive into these insights, visit Sensor Tower.